Skulk & Guiser’s Endgame – Phil Smith working with Helen Billinghurst as Crab & Bee

A painting/drawing of the characters Skulk & Guiser.
Skulk and Guiser (avatars of Crab & Bee). Credit: Helen Billinghurst
A painting/drawing of the characters Skulk & Guiser.
Skulk and Guiser (avatars of Crab & Bee). Credit: Helen Billinghurst

Skulk & Guiser’s Endgame is a collection of ritual games in book form for playing during Lockdown; based on a series of stories and paintings devised from and informed by various walks conducted by Crab & Bee (Phil Smith & Helen Billinghurst) during the time of the COVID pandemic around the rivers Tamar and Lyhner on the borders of Devon and Cornwall (UK). The rituals – for performance in the home by those in Lockdown – are based on local folklore and information gathered through bodily presence in the terrain.

https://www.theboxplymouth.com/past-projects/state-of-emergency-micro-commissions/crab-and-bee

Phil Smith is a performance-maker, writer and academic researcher. With visual artist Helen Billinghurst, he is one half of Crab & Bee (Plymouth Labyrinth [2019], The Pattern [2020], etc.). With Tony Whitehead and photographer John Schott, he published Guidebook For An Armchair Pilgrimage (2019), and the novel Bonelines (2020), and Covert (2021) with Melanie Kloetzel. With Claire Hind and Helen Billinghurst, he co-organised ‘Walking’s New Movements’ conference (2019) and co-edited Walking Bodies (2020). Other books include: Making Site-Specific Theatre and Performance (Red Globe/Macmillan, 2018), Anywhere (2017), On Walking and Enchanted Things (2014) and Mythogeography (2010). He is an Associate Professor (Reader) at University of Plymouth.